Orderwick hard mode: the 10 by 13 finale explained
By Milan Vasovic · · 1 min read
How the Orderwick campaign grows from 5 columns to the 10 by 13 finale, and what changes when you go straight to hard mode.
Fifteen steps from easy to hard
The campaign has 15 levels. The first ones widen the board from 5 to 10 columns. After that the number of free slots goes down, and finally the columns get taller. Level 15, the finale, is a board of 10 columns by 13 cards with a single free slot.
Hard mode
Hard mode skips the climb. It starts at the finale and keeps generating finale boards, so a run is a series of the hardest boards the game makes. It has its own leaderboard, separate from the campaign.
What makes the finale hard
- With one free slot you can park only a single card.
- Tall columns mean a lot of hidden cards to reveal.
- A mistake early on can take many moves to repair.
How to approach it
Reveal as much as you can before building any clean column. Move whole runs, keep the empty column free and do not spend the single free slot unless it unlocks a column. If a board turns against you, rescue is still available, see the sorting tips.
Custom games
If you want to train, the custom game lets you choose width, free slots and height. These games are not ranked, which makes them a good practice ground for the finale.
Try Orderwick Think you can solve the finale?